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Sorting algorithm

Algorithm that arranges lists in order

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In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending order or descending order. Efficient sorting is important for optimizing the efficiency of other algorithms (such as search and merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for canonicalizing data and for producing human-readable output.

Formally, the output of any sorting algorithm must satisfy two conditions:

  1. The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order).
  2. The output is a permutation (a reordering, yet retaining all of the original elements) of the input.

Although some algorithms are designed for sequential access, the highest-performing algorithms assume data is stored in a data structure which allows random access.

01History and concepts

From the beginning of computing, the sorting problem has attracted a great deal of research, perhaps due to the complexity of solving it efficiently despite its simple, familiar statement. Among the authors of early sorting algorithms around 1951 was Betty Holberton, who worked on ENIAC and UNIVAC. Bubble sort was analyzed as early as 1956. Asymptotically optimal algorithms have been known since the mid-20th century , new algorithms are still being invented, with the widely used Timsort dating to 2002, and the library sort being first published in 2006.

Comparison sorting algorithms have a fundamental requirement of n\log {n}-1.4427n+O(\log {n}) comparisons. Algorithms not based on comparisons, such as counting sort, can have better performance.

Sorting algorithms are prevalent in introductory computer science classes, where the abundance of algorithms for the problem provides a gentle introduction to a variety of core algorithm concepts, such as big O notation, divide-and-conquer algorithms, data structures such as heaps and binary trees, randomized algorithms, best, worst and average case analysis, time-space tradeoffs, and upper and lower bounds.

Sorting small arrays optimally (in the fewest comparisons and swaps) or fast (i.e. taking into account machine-specific details) is still an open research problem, with solutions only known for very small arrays (fewer than 20 elements). Similarly optimal (by various definitions) sorting on a parallel machine is an open research topic.

An example of stable sort on playing cards. When the cards are sorted by rank with a stable sort, the two 5s must remain in the same order in the sorted output that they were originally in. When they are sorted with a non-stable sort, the 5s may end up in the opposite order in the sorted output.
An example of stable sort on playing cards. When the cards are sorted by rank with a stable sort, the two 5s must remain in the same order in the sorted output that they were originally in. When they are sorted with a non-stable sort, the 5s may end up in the opposite order in the sorted output.

02Classification

Sorting algorithms can be classified by:

  • Computational complexity
    • Best, worst and average case behavior in terms of the size of the list. For typical serial sorting algorithms, good behavior is O(n log n), with parallel sort in O(log2 n), and bad behavior is O(n2). Ideal behavior for a serial sort is O(n), but this is not possible in the average case. Optimal parallel sorting is O(log n).
    • Swaps for "in-place" algorithms.
  • Memory usage (and use of other computer resources). In particular, some sorting algorithms are "in-place". Strictly, an in-place sort needs only O(1) memory beyond the items being sorted; sometimes O(log n) additional memory is considered "in-place".
  • Recursion: Some algorithms are either typically recursive or typically non-recursive, while others may typically be both (e.g., merge sort).
  • Stability: stable sorting algorithms maintain the relative order of records with equal keys (i.e., values).
  • Whether or not they are a comparison sort. A comparison sort examines the data only by comparing two elements with a comparison operator.
  • General method: insertion, exchange, selection, merging, etc. Exchange sorts include bubble sort and quicksort. Selection sorts include cycle sort and heapsort.
  • Whether the algorithm is serial or parallel. The remainder of this discussion almost exclusively concentrates on serial algorithms and assumes serial operation.
  • Adaptability: Whether or not the presortedness of the input affects the running time. Algorithms that take this into account are known to be adaptive.
  • Online: An algorithm such as Insertion Sort that is online can sort a constant stream of input.

Stability

Stable sorting algorithms sort equal elements in the same order that they appear in the input. For example, in the card sorting example to the right, the cards are being sorted by their rank, and their suit is being ignored. This allows the possibility of multiple different correctly sorted versions of the original list. Stable sorting algorithms choose one of these, according to the following rule: if two items compare as equal (like the two 5 cards), then their relative order will be preserved, i.e. if one comes before the other in the input, it will come before the other in the output.

Stability is important to preserve order over multiple sorts on the same data set. For example, say that student records consisting of name and class section are sorted dynamically, first by name, then by class section. If a stable sorting algorithm is used in both cases, the sort-by-class-section operation will not change the name order; with an unstable sort, it could be that sorting by section shuffles the name order, resulting in a nonalphabetical list of students.

More formally, the data being sorted can be represented as a record or tuple of values, and the part of the data that is used for sorting is called the key. In the card example, cards are represented as a record (rank, suit), and the key is the rank. A sorting algorithm is stable if whenever there are two records R and S with the same key, and R appears before S in the original list, then R will always appear before S in the sorted list.

When equal elements are indistinguishable, such as with integers, or more generally, any data where the entire element is the key, stability is not an issue. Stability is also not an issue if all keys are different.

Unstable sorting algorithms can be specially implemented to be stable. One way of doing this is to artificially extend the key comparison so that comparisons between two objects with otherwise equal keys are decided using the order of the entries in the original input list as a tie-breaker. Remembering this order, however, may require additional time and space.

One application for stable sorting algorithms is sorting a list using a primary and secondary key. For example, suppose we wish to sort a hand of cards such that the suits are in the order clubs (♣), diamonds (), hearts (), spades (♠), and within each suit, the cards are sorted by rank. This can be done by first sorting the cards by rank (using any sort), and then doing a stable sort by suit:

Within each suit, the stable sort preserves the ordering by rank that was already done. This idea can be extended to any number of keys and is utilised by radix sort. The same effect can be achieved with an unstable sort by using a lexicographic key comparison, which, e.g., compares first by suit, and then compares by rank if the suits are the same.

03Comparison of algorithms

This analysis assumes that the length of each key is constant and that all comparisons, swaps and other operations can proceed in constant time.

Legend:

  • n is the number of records to be sorted.
  • Comparison column has the following ranking classifications: "Best", "Average" and "Worst" if the time complexity is given for each case.
  • "Memory" denotes the amount of additional storage required by the algorithm.
  • The run times and the memory requirements listed are inside big O notation, hence the base of the logarithms does not matter.
  • The notation log2 n means (log n)2.

Comparison sorts

Below is a table of comparison sorts. Mathematical analysis demonstrates a comparison sort cannot perform better than O(n log n) on average.

Comparison sorts
NameBestAverageWorstMemoryStable In-placeMethodOther notes
Heapsort n\log n n\log n n\log n 1 No Yes Selection An optimized version of selection sort. Performs selection sort by constructing and maintaining a max heap to find the maximum in O(\log n) time.
Introsort n\log n n\log n n\log n \log n No Yes Partitioning & Selection Used in several STL implementations. Performs a combination of Quicksort, Heapsort, and Insertion sort.
Merge sort n\log n n\log n n\log n n Yes No Merging Highly parallelizable (up to O(log n) using the Three Hungarians' Algorithm).
In-Place Merge Sort n n\log ^{2}n n\log ^{2}n \log n Yes Yes Merging Variation of Mergesort which uses an O(n\log n) in-place stable merge algorithm, such as rotate merge or symmerge.
Tournament sort n\log n n\log n n\log n n Yes No Selection An optimization of Selection Sort, which uses a tournament tree to select the min/max.
Tree sort n\log n n\log n n\log n(balanced) n Yes No Insertion When using a self-balancing binary search tree.
Block sort n n\log n n\log n 1 Yes Yes Insertion & Merging Combine a block-based O(n) in-place merge algorithm with a bottom-up merge sort.
Smoothsort n n\log n n\log n 1 No Yes Selection Adaptive variant of heapsort based on the Leonardo sequence instead of a binary heap.
Timsort n n\log n n\log n n Yes No Insertion & Merging Makes n-1 comparisons when the data is already sorted or reverse sorted.
Patience sorting n n\log n n\log n n No No Insertion & Selection Finds all the longest increasing subsequences in O(n log n).
Cubesort n n\log n n\log n n Yes No Insertion Makes n-1 comparisons when the data is already sorted or reverse sorted.
Quicksort n\log n n\log n n^{2} \log n No Yes Partitioning Quicksort can be done in-place with O(log n) stack space.
Fluxsort n n\log n n\log n n Yes No Partitioning & Merging An adaptive branchless stable introsort.
Crumsort n n\log n n\log n \log n No Yes Partitioning & Merging An in-place, but unstable variant of Fluxsort.
Library sort n\log n n\log n n^{2} n No No Insertion Similar to a gapped insertion sort.
Shellsort n\log n \Omega (n\log n) O(n^{1+1/k})
(Geometric)
n\log ^{2}n
(Pratt)
1 No Yes Insertion Small code size. Complexity is influenced by the gap sequence used. Pratt's sequence is worst case \Theta (n\log ^{2}n) which is the best known. Tight bounds for the average and worst case remain open problems.
Comb sort n\log n n^{2} n^{2} 1 No Yes Exchanging Faster than bubble sort on average.
Insertion sort n n^{2} n^{2} 1 Yes Yes Insertion O(n + d), in the worst case over sequences that have d inversions.
Bubble sort n n^{2} n^{2} 1 Yes Yes Exchanging Tiny code size.
Cocktail shaker sort n n^{2} n^{2} 1 Yes Yes Exchanging A bi-directional variant of Bubblesort.
Gnome sort n n^{2} n^{2} 1 Yes Yes Exchanging Tiny code size.
Odd-even sort n n^{2} n^{2} 1 Yes Yes Exchanging Can be run on parallel processors easily.
Strand sort n n^{2} n^{2} n Yes No Selection
Selection sort n^{2} n^{2} n^{2} 1 No Yes Selection Tiny code size. Noted for its simplicity and small number of element moves. Makes exactly n-1 swaps.
Cycle sort n^{2} n^{2} n^{2} 1 No Yes Selection In-place with theoretically optimal number of writes.

Non-comparison sorts

The following table describes integer sorting algorithms and other sorting algorithms that are not comparison sorts. These algorithms are not limited to Ω(n log n) unless meet unit-cost random-access machine model as described below.

  • Complexities below assume n items to be sorted, with keys of size k, digit size d, and r the range of numbers to be sorted.
  • Many of them are based on the assumption that the key size is large enough that all entries have unique key values, and hence that n ≪ 2k, where means "much less than".
  • In the unit-cost random-access machine model, algorithms with running time of n\cdot {\frac {k}{d}}, such as radix sort, still take time proportional to Θ(n log n), because n is limited to be not more than 2^{\frac {k}{d}}, and a larger number of elements to sort would require a bigger k in order to store them in the memory.
Non-comparison sorts
NameBestAverageWorstMemoryStablen ≪ 2kNotes
Pigeonhole sort , n+2^{k} n+2^{k} 2^{k} Yes Yes Cannot sort non-integers.
Bucket sort (uniform keys) , n+k n^{2}\cdot k n\cdot k Yes No Assumes uniform distribution of elements from the domain in the array.

Also cannot sort non-integers.

Bucket sort (integer keys) , n+r n+r n+r Yes Yes If r is O(n), then average time complexity is O(n).
Counting sort , n+r n+r n+r Yes Yes If r is O(n), then average time complexity is O(n).
LSD Radix Sort n\cdot {\frac {k}{d}} n\cdot {\frac {k}{d}} n\cdot {\frac {k}{d}} n+2^{d} Yes No {\frac {k}{d}} recursion levels, 2d for count array.

Unlike most distribution sorts, this can sort non-integers.

MSD Radix Sort n n\cdot {\frac {k}{d}} n\cdot {\frac {k}{d}} n+2^{d} Yes No Stable version uses an external array of size n to hold all of the bins.

Same as the LSD variant, it can sort non-integers.

MSD Radix Sort (in-place) n n\cdot {\frac {k}{1}} n\cdot {\frac {k}{1}} 2^{1} No No d=1 for in-place, k/1 recursion levels, no count array.
Spreadsort n n\cdot {\frac {k}{d}} n\cdot \left({{\frac {k}{s}}+d}\right) {\frac {k}{d}}\cdot 2^{d} No No Asymptotic are based on the assumption that n ≪ 2k, but the algorithm does not require this.
Burstsort , n\cdot {\frac {k}{d}} n\cdot {\frac {k}{d}} n\cdot {\frac {k}{d}} No No Has better constant factor than radix sort for sorting strings. Though relies somewhat on specifics of commonly encountered strings.
Flashsort n n+r n^{2} n No No Requires uniform distribution of elements from the domain in the array to run in linear time. If distribution is extremely skewed then it can go quadratic if underlying sort is quadratic (it is usually an insertion sort). In-place version is not stable.

Samplesort can be used to parallelize any of the non-comparison sorts, by efficiently distributing data into several buckets and then passing down sorting to several processors, with no need to merge as buckets are already sorted between each other.

Others

Some algorithms are slow compared to those discussed above, such as the bogosort with unbounded run time and the stooge sort which has O(n2.7) run time. These sorts are usually described for educational purposes to demonstrate how the run time of algorithms is estimated. The following table describes some sorting algorithms that are impractical for real-life use in traditional software contexts due to extremely poor performance or specialized hardware requirements.

NameBestAverageWorstMemoryStableComparisonOther notes
Bead sort n S S n^{2} , N/a No Works only with positive integers. Requires specialized hardware for it to run in guaranteed O(n) time. There is a possibility for software implementation, but running time will be O(S), where S is the sum of all integers to be sorted; in the case of small integers, it can be considered to be linear.
Merge-insertion sort n\log n
comparisons
n\log n
comparisons
n\log n
comparisons
Varies No Yes Makes very few comparisons worst case compared to other sorting algorithms.

Mostly of theoretical interest due to implementational complexity and suboptimal data moves.

Spaghetti (Poll) sort n n n n^{2} Yes Polling This is a linear-time, analog algorithm for sorting a sequence of items, requiring O(n) stack space, and the sort is stable. This requires n parallel processors. See spaghetti sort § Analysis.
Sorting network Varies Varies Varies Varies Varies (stable sorting networks require more comparisons) Yes Order of comparisons are set in advance based on a fixed network size.
Bitonic sorter \log ^{2}n parallel \log ^{2}n parallel n\log ^{2}n non-parallel 1 No Yes An effective variation of Sorting networks.
Bogosort n (n\times n!) Unbounded 1 No Yes Random shuffling. Used for example purposes only, as even the expected best-case runtime is awful.

Worst case is unbounded when using randomization, but a deterministic version guarantees O(n\times n!) worst case.

Stooge sort n^{\log 3/\log 1.5} n^{\log 3/\log 1.5} n^{\log 3/\log 1.5} \log n No Yes Slower than most of the sorting algorithms (even naive ones) with a time complexity of O(nlog 3 / log 1.5 ) = O(n2.7095...) Can be made stable, and is also a sorting network.
Slowsort o\left(n^{\log _{2}(n)/2}\right) o\left(n^{\log _{2}(n)/2}\right) o\left(n^{\log _{2}(n)/2}\right) n No Yes A multiply and surrender algorithm, antonymous with divide-and-conquer algorithm.

Theoretical computer scientists have invented other sorting algorithms that provide better than O(n log n) time complexity assuming certain constraints, including:

  • Thorup's algorithm, a randomized integer sorting algorithm, taking O(n log log n) time and O(n) space.
  • AHNR algorithm, an integer sorting algorithm which runs in O(n\log \log n) time deterministically, and also has a randomized version which runs in linear time when words are large enough, specifically w\geq (\log n)^{2+\varepsilon } (where w is the word size).
  • A randomized integer sorting algorithm taking O\left(n{\sqrt {\log \log n}}\right) expected time and O(n) space.
A Shellsort, different from bubble sort in that it moves elements to numerous swapping positions
A Shellsort, different from bubble sort in that it moves elements to numerous swapping positions

05Memory usage patterns and index sorting

When the size of the array to be sorted approaches or exceeds the available primary memory, so that (much slower) disk or swap space must be employed, the memory usage pattern of a sorting algorithm becomes important, and an algorithm that might have been fairly efficient when the array fit easily in RAM may become impractical. In this scenario, the total number of comparisons becomes (relatively) less important, and the number of times sections of memory must be copied or swapped to and from the disk can dominate the performance characteristics of an algorithm. Thus, the number of passes and the localization of comparisons can be more important than the raw number of comparisons, since comparisons of nearby elements to one another happen at system bus speed (or, with caching, even at CPU speed), which, compared to disk speed, is virtually instantaneous.

For example, the popular recursive quicksort algorithm provides quite reasonable performance with adequate RAM, but due to the recursive way that it copies portions of the array it becomes much less practical when the array does not fit in RAM, because it may cause a number of slow copy or move operations to and from disk. In that scenario, another algorithm may be preferable even if it requires more total comparisons.

One way to work around this problem, which works well when complex records (such as in a relational database) are being sorted by a relatively small key field, is to create an index into the array and then sort the index, rather than the entire array. (A sorted version of the entire array can then be produced with one pass, reading from the index, but often even that is unnecessary, as having the sorted index is adequate.) Because the index is much smaller than the entire array, it may fit easily in memory where the entire array would not, effectively eliminating the disk-swapping problem. This procedure is sometimes called "tag sort".

Another technique for overcoming the memory-size problem is using external sorting, for example, one of the ways is to combine two algorithms in a way that takes advantage of the strength of each to improve overall performance. For instance, the array might be subdivided into chunks of a size that will fit in RAM, the contents of each chunk sorted using an efficient algorithm (such as quicksort), and the results merged using a k-way merge similar to that used in merge sort. This is faster than performing either merge sort or quicksort over the entire list.

Techniques can also be combined. For sorting very large sets of data that vastly exceed system memory, even the index may need to be sorted using an algorithm or combination of algorithms designed to perform reasonably with virtual memory, i.e., to reduce the amount of swapping required.

A bubble sort, a sorting algorithm that continuously steps through a list, swapping items until they appear in the correct order
A bubble sort, a sorting algorithm that continuously steps through a list, swapping items until they appear in the correct order
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Sources and credits

This article is adapted from the Wikipedia article Sorting algorithm, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.

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