Cube
Solid with six equal square faces

A cube is a three-dimensional solid object in geometry. It has eight vertices and twelve straight edges of the same length, so that these edges form six square faces of the same size. It is an example of a polyhedron. It is a special case of a cuboid, a parallelepiped, and a rhombohedron in which all six quadrilateral faces are squares. It is a three-dimensional hypercube, a family of polytopes that also includes the two-dimensional square and four-dimensional tesseract.
The cube is found in many popular cultures, including toys and games, the arts, optical illusions, and architectural buildings. Cubes can be found in crystal structures, science, and technological devices. It is also found in ancient texts, such as Plato's work Timaeus, which described a set of solids now called Platonic solids, associating a cube with the classical element of earth. A cube with unit length is the canonical unit of volume in three-dimensional space, relative to which other solid objects are measured.
The cube can be represented in many ways. One of them is by drawing a graph with vertices connected with an edge in a plane. Such a graph is called the cubical graph, a special case of the hypercube graph.
The cube is the core of many polyhedra's construction or other geometrical shapes. For example, truncating a cube's vertices results in a truncated cube. Joining one or more cubes face-to-face yields a polycube, a three-dimensional version of polyominoes. Two or more cubes can have the same centre, forming polyhedral compounds. Cubes can form a honeycomb by attaching face-to-face, filling a space without leaving a gap.
01Properties
A cube is a polyhedron with eight vertices and twelve equal-length edges, forming six squares as its faces. A cube is a special case of a rectangular cuboid, which has six rectangular faces, each of which has a pair of opposite equal-length and parallel edges. Both polyhedra have the same dihedral angle, the angle between two adjacent faces at a common edge, a right angle or 90°, obtained from the interior angle (an angle formed between two adjacent sides at a common point of a polygon within) of a square. More generally, the cube and the rectangular cuboid are special cases of a cuboid, a polyhedron with six quadrilaterals (four-sided polygons). As for all convex polyhedra, the cube has Euler characteristic of 2, according to the formula ; the three letters denote respectively the number of vertices, edges, and faces.
All three square faces surrounding a vertex are orthogonal to each other, meaning the planes are perpendicular, forming a right angle between two adjacent squares. Hence, the cube is classified as an orthogonal polyhedron. The cube is a special case of other cuboids. These include a parallelepiped, a polyhedron with six parallelograms faces, because its pairs of opposite faces are congruent; a rhombohedron, as a special case of a parallelepiped with six rhombi faces, because the interior angle of all of the faces is right; and a trigonal trapezohedron, a polyhedron with congruent quadrilateral faces, since its square faces are the special cases of rhombi.
The cube is a non-composite or an elementary polyhedron. That is, no plane intersecting its surface only along edges, thereby cutting into two or more convex, regular-faced polyhedra.
Measurement
Given a cube with edge length , the face diagonal of the cube is the diagonal of a square
, and the space diagonal of the cube is a line connecting two vertices that are not in the same face, formulated as
. Both formulas can be determined by using the Pythagorean theorem. The surface area of a cube
is six times the area of a square:
The volume of a rectangular cuboid is calculated by multiplying its length, width, and height together. Because all the edges of a cube are equal in length, the formula for the volume of a cube is the third power of its side length. This leads to the use of the term cube as a verb, to mean raising any number to the third power:
The cube has three types of closed geodesics, or paths on a cube's surface that are locally straight. In other words, they avoid the vertices, follow line segments across the faces that they cross, and form complementary angles on the two incident faces of each edge that they cross. One configuration lies in a plane parallel to a face of the cube and forms a square congruent to that face, with a side length four times that of the cube's edge. Another type lies in a plane perpendicular to the long diagonal, forming a regular hexagon; its length is times that of an edge. The third type is a non-planar hexagon.
An insphere of a cube is a sphere tangent to the faces of a cube at their centroids. Its midsphere
is a sphere tangent to the edges of a cube. Its circumsphere
is a sphere tangent to the vertices of a cube. With edge length
, they are respectively:
Unit cube
A unit cube is a cube with 1 unit in length along each edge. It follows that each face is a unit square and that the entire figure has a volume of 1 cubic unit. Prince Rupert of the Rhine, known for Prince Rupert's drop, wagered whether a cube could be passed through a hole made in another cube of the same size. The story recounted in 1693 by English mathematician John Wallis answered that it is possible, although there were some errors in Wallis's presentation. Roughly a century later, Dutch mathematician Pieter Nieuwland provided a better solution that the edges of a cube passing through the unit cube's hole could be as large as approximately 1.06 units in length. One way to obtain this result is by using the Pythagorean theorem or the formula for Euclidean distance in three-dimensional space.
An ancient problem of doubling the cube requires the construction of a cube with a volume twice the original by using only a compass and straightedge. This was concluded by French mathematician Pierre Wantzel in 1837, proving that it is impossible to implement since a cube with twice the volume of the original, the cube root of 2, , is not constructible. However, this problem was solved with folding an origami paper by Messer (1986).
Symmetry
The cube has octahedral symmetry of order 48. In other words, the cube has 48 isometries (including identity), each of which transforms the cube to itself. These transformations include nine reflection symmetries (where two halves cut by a plane are identical): three cut the cube at the midpoints of its edges, and six cut diagonally. The cube also has thirteen axes of rotational symmetry (whereby rotation around the axis results in an identical appearance): three axes pass through the centroids of opposite faces, six through the midpoints of opposite edges, and four through opposite vertices; these axes are respectively four-fold rotational symmetry (0°, 90°, 180°, and 270°), two-fold rotational symmetry (0° and 180°), and three-fold rotational symmetry (0°, 120°, and 240°).
The dual polyhedron can be obtained from each of the polyhedra's vertices tangent to a plane by a process known as polar reciprocation. One property of dual polyhedra is that the polyhedron and its dual share their three-dimensional symmetry point group. In this case, the dual polyhedron of a cube is the regular octahedron, and both of these polyhedra have the same octahedral symmetry.
The cube is face-transitive, meaning its two square faces are alike and can be mapped by rotation and reflection. It is vertex-transitive, meaning all of its vertices are equivalent and can be mapped isometrically under its symmetry. It is also edge-transitive, meaning the same kind of faces surround each of its vertices in the same or reverse order, and each pair of adjacent faces has the same dihedral angle. Therefore, the cube is a regular polyhedron. Each vertex is surrounded by three squares, so the cube is by vertex configuration or
by Schläfli symbol.


02Appearances
In popular cultures
Cubes have appeared in many roles in popular culture. It is the most common form of dice. Puzzle toys such as pieces of a Soma cube, Rubik's Cube, and Skewb are built of cubes. Minecraft is an example of a sandbox video game of cubic blocks. The outdoor sculpture Alamo (1967) is a cube that spins around its vertical axis. Optical illusions such as the impossible cube and Necker cube have been explored by artists such as M. C. Escher. The cube was applied in Alberti's treatise on Renaissance architecture, De re aedificatoria (1450). Cube houses in the Netherlands are a set of cubical houses whose hexagonal space diagonals become the main floor. Trees can be pruned to have a cube-shaped form as living sculptures.
In nature and science
Cubes are also found in various fields of natural science and technology. It is applied to the unit cell of a crystal known as a cubic crystal system. Table salt is an example of a mineral with a commonly cubic shape. Other examples are pyrite (although there are many variations) and uranium cubic-shaped in nuclear program. The radiolarian Lithocubus geometricus, discovered by Ernst Haeckel, has a cubic shape. Cubane is a synthetic hydrocarbon consisting of eight carbon atoms arranged at the corners of a cube, with one hydrogen atom attached to each carbon atom.
A historical attempt to unify three physics ideas of relativity, gravitation, and quantum mechanics used the framework of a cube known as a cGh cube.
Technological cubes include the spacecraft device CubeSat, thermal radiation demonstration device Leslie cube, and web server machine Cobalt Qube. Cubical grids are usual in three-dimensional Cartesian coordinate systems. In computer graphics, an algorithm divides the input volume into a discrete set of cubes known as the unit on isosurface, and the faces of a cube can be used for mapping a shape. In various areas of engineering, including traffic signs and radar, the corner of a cube is useful as a retroreflector, called a corner reflector, which redirects any ray or wave back to its source.
In antiquity
The Platonic solids are five polyhedra known since antiquity. The set is named for Plato, who attributed these solids to nature in his dialogue Timaeus. One of them, the cube, represented the classical element of earth because of the building blocks of Earth's foundation. Euclid's Elements defined the Platonic solids, including the cube, and showed how to find the ratio of the circumscribed sphere's diameter to the edge length.
Following Plato's use of the regular polyhedra as symbols of nature, Johannes Kepler in his Harmonices Mundi sketched each of the Platonic solids; he decorated the cube's side with a tree. In his Mysterium Cosmographicum, Kepler proposed the structure of Solar System and the relationships between its planets with the set of Platonic solids, inscribed and circumscribed by spherical orbs. Each solid encased in a sphere, within one another, would produce six layers, corresponding to the six known planets. Mercury, Venus, Earth, Mars, Jupiter, and Saturn. From innermost to outermost, these solids were arranged from octahedron, followed by the icosahedron, dodecahedron, tetrahedron, and eventually the cube.

03Constructions
The cube has eleven different nets, each of which consists of an arrangement of edge-joined squares. If each boundary between squares is folded to a right angle, the squares become the faces of a cube.
In analytic geometry, a cube can be constructed using the Cartesian coordinate systems. For a cube centered at the origin, with edges parallel to the axes and with an edge length of 2, the Cartesian coordinates of the vertices are . Its interior consists of all points
with
for all
. A cube's surface with center
and edge length of
is the locus of all points
such that
The cube is a Hanner polytope, because it can be constructed by using the Cartesian product of three line segments. Its dual polyhedron, the regular octahedron, is constructed by the direct sum of three line segments.

04Representations
As a graph
The cube can be drawn into a graph, a structure in graph theory consisting of a set of vertices that are connected with an edge. It is attainable according to Steinitz's theorem, which states that a graph can be represented as the vertex-edge graph of a polyhedron, as long as it possesses the following two properties. These are planarity (the edges of a graph are connected to every vertex without crossing other edges), and 3-connected (whenever a graph with more than three vertices, and two of the vertices are removed, the edges remain connected). The skeleton of a cube, represented as the graph, is called the cubical graph, a Platonic graph. It has the same number of vertices and edges as the cube, twelve vertices and eight edges. The cubical graph is also classified as a prism graph, resembling the skeleton of a cuboid.
The cubical graph is a special case of hypercube graph or -cube, denoted as
, because it can be constructed by using the Cartesian product of graphs: two graphs connecting the pair of vertices with an edge to form a new graph. In the case of the cubical graph, it is the product of
, where
denotes the Cartesian product of graphs. In other words, the cubical graph is constructed by connecting each vertex of two squares with an edge. Notationally, the cubical graph is
. Like any hypercube graph, it has a cycle which visits every vertex exactly once, and it is also an example of a unit distance graph.
The cubical graph is bipartite, meaning every independent set of four vertices can be disjoint and the edges connected in those sets. However, every vertex in one set cannot connect all vertices in the second, so this bipartite graph is not complete. It is an example of both a crown graph and a bipartite Kneser graph.
In orthogonal projection
An object illuminated by parallel rays of light casts a shadow on a plane perpendicular to those rays, called an orthogonal projection. A polyhedron is considered equiprojective if, for some position of the light, its orthogonal projection is a regular polygon. The cube is equiprojective because, if the light is parallel to one of the four lines joining a vertex to the opposite vertex, its projection is a regular hexagon.
As a configuration matrix
The cube can be represented as a configuration matrix, a matrix in which the rows and columns correspond to the elements of a polyhedron as the vertices, edges, and faces. The diagonal of a matrix denotes the number of each element that appears in a polyhedron, whereas the non-diagonal of a matrix denotes the number of the column's elements that occur in or at the row's element. The cube's eight vertices, twelve edges, and six faces are denoted by each element in a matrix's diagonal (8, 12, and 6). The first column of the middle row indicates that there are two vertices on each edge, denoted as 2; the middle column of the first row indicates that three edges meet at each vertex, denoted as 3. The configuration matrix of a cube is:

Sources and credits
This article is adapted from the Wikipedia article “Cube”, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.
Images, from Wikimedia Commons:
- Prince Ruperts cube.png by Tomruen, Public domain
- Cube-h.svg by MikeRun, CC BY-SA 4.0
- Hexahedron.stl by Polimerek, Public domain
- Cube diagonals.svg by Original: Ervinpospisil Vector: R. A. Nonenmacher, CC BY-SA 4.0
- Dual Cube-Octahedron.svg by 4C, CC BY-SA 3.0
- The 11 cubic nets 2.svg by User:Nonenmac, CC BY-SA 4.0
- Cube skeleton.svg by Apocheir, CC0
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