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Texture memory

Type of digital storage

Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware. It was sometimes implemented as specialized RAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery. Modern GPUs have one kind of RAM for all kinds of buffers, although textures might still have a dedicated cache.

Larger amounts of texture memory allow for more detailed scenes.

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This article is adapted from the Wikipedia article Texture memory, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.

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