Reference articles on history, science, culture and more
Encyclopedia

Princess Maker

Video game franchise

Image credit is listed at the end of this article.

Princess Maker (プリンセスメーカー, Purinsesu Mēkā), commonly abbreviated in Japanese fan usage as PuriMe (プリメ), is a series of raising simulation bishōjo games in which the player assumes the role of a parental figure raising a young girl. The series was produced by the video game and anime production company Gainax.

Gameplay across the series centers on scheduling the daughter's activities over a fixed span of in-game years, from childhood to adulthood. Players allocate time and money to activities, which in turn shape her abilities. At the conclusion of the game, these accumulated choices determine one of many possible endings, ranging from royalty to ordinary professions or more troubled futures.

Following the release of the original Princess Maker in 1991, the franchise expanded widely across many different platforms and formats. Later entries were produced by studios other than Gainax under license, while original series creator Takami Akai continued to participate in a supervisory capacity on several projects.

The series has been translated and released in Korea (Fujitsu) and Taiwan (Kingformation). An official English release of the series did not materialize until 2016, with the release of Princess Maker 2 Refine.

Princess Maker has been cited for its cultural influence in East Asia and beyond. The series achieved notable commercial success in Japan during the 1990s, selling 200,000 copies by 1996, and over 1 million by 2005.

01Main series

Release timelineMainline entries in bold
1991Princess Maker
1992
1993Princess Maker 2
1994
1995Princess Maker: Legend of Another World
1996
1997Princess Maker: Faery Tales Come True
1998Princess Maker: Pocket Daisakusen
1999Princess Maker Go!Go! Princess
Princess Maker Q
2000-2002
2003Princess Maker Refine
2004Princess Maker 2 Refine
2005Princess Maker 4
2006
2007Princess Maker 5
2008-2011
2012Princess Maker Social
2013
2014Princess Maker for Kakao
2015-2018
2019Princess Maker: Faery Tales Come True (HD Remake)
2020-2023
2024Princess Maker 2 Regeneration
2025
2026Princess Maker: Children of Revelation

Princess Maker

Princess Maker is a child-raising simulation game set in a medieval fantasy world. The player takes the role of a hero who has saved the kingdom and is entrusted with raising an orphaned girl. The girl dreams of becoming a princess, and the player is responsible for guiding her upbringing from ages 10 to 18. Through the player's decisions, her future branches into many possible paths, reflecting the game's central theme that her destiny depends on how she is raised.

Princess Maker 2

The second game in the series, Princess Maker 2, was released in 1993.

Princess Maker 3: Faery Tales Come True

Princess Maker: Faery Tales Come True shifts the series' premise by having the player raise a young faery who desires to become a human princess, rather than a divinely gifted human child. The game removes the RPG-style adventuring segments present in earlier entries and focuses entirely on life simulation.

Princess Maker 4

Unlike past installments, Princess Maker 4 was developed by GeneX, although Takami Akai (original series creator) remained on hand as a supervisor. This time, character illustrations were handled by Tenhiro Naoto, the creator of Sister Princess. It was released in 2005 on the PlayStation 2.

Structurally, Princess Maker 4 draws much inspiration from Princess Maker 2, although an adventure mode does not exist anymore. As with PM3, full voiceovers have been recorded, including contributions from famous voice actors like Sakurai Takahiro (Prince Sharul/Charles). PM4 is highly drama-oriented. Throughout the game, there are various event scenes that offer clues about the player's daughter's past, not to mention the war between humans and non-humans and her demonic roots. This is probably what differentiates it the most from previous PM games. Another change is that most of the vice-related jobs are less "adult-oriented" as it is impossible for the daughter to receive less reputable jobs such as Cabaret Dancing or as an assassin.

The story begins when the player, a soldier, falls in love with a mysterious woman. However, she disappears, only to be found by him a few years later. She hands him the child, whose default name is Patricia, along with Cube the butler, and so his quest to fatherhood begins.

A Japanese PC version of Princess Maker 4 was released on July 28, 2006. It contains many more endings and events compared to the original. A PlayStation Portable version of Princess Maker 4 was released in Japan on October 12, 2006. A Nintendo DS version of it was released with a few more endings and "extras" not released in the PC version. These extras are, like ending galleries, only accessible after finishing the first ending and credit sequence.

Princess Maker 5

Princess Maker 5 released for Windows in 2007. Akai participated only in planning and character supervision. The PlayStation 2 version appeared in 2008.

Princess Maker: Children of Revelation

Princess Maker: Children of Revelation was released into early access on Steam on July 3, 2025. Developed by D-ZARD under a licensing agreement with Yonago Gainax, it is the first mainline Princess Maker game to be released since Princess Maker 5 in 2007. D-ZARD expects to fully release the game in the first half of 2026.

The player's daughter is Karen Daidoji, who previously appeared as the protagonist of Princess Maker Q.

The project originated from fan activity within the Korean studio and reflects the continued popularity of the series in South Korea, where Princess Maker 2 achieved broad recognition beyond niche audiences.

Development was disrupted after D-ZARD underwent major restructuring in mid-2025, resulting in the departure of most of the production staff. In January 2026, D-ZARD announced that development had resumed through a new partnership with South Korean studio GEAR2.

2003 screenshots from the unreleased Princess Maker 4
2003 screenshots from the unreleased Princess Maker 4

03Unreleased titles

Unreleased in-house Princess Maker 4

In Summer 2002, Akai discussed a version of Princess Maker 4 that was then planned for release in winter 2002 for Windows. Unlike the later outsourced title that ultimately bore the same name, this project was being produced internally.

The game was intended to depart sharply from the traditional schedule-driven structure of earlier entries. Rather than tightly directing the heroine's life month by month, this Princess Maker 4 was conceived as a more observational experience, in which events would flow on their own and the player would intervene only lightly. The setting was also shifted from a fantasy kingdom to the contemporary world, with a girl arriving from a magical realm to live in the player's environment.

Akai also commented on the heroine's visual design for this planned Princess Maker 4, explaining that she was experimenting with a straighter hairstyle inspired by Kaguya-hime imagery and long side locks.

This project was eventually abandoned due to Akai's health issues. However, the concept went on to be the basis of Princess Maker 5, including the modern Japan setting and the fact that Cube can transform himself into a dog.

Other projects

At the Tokyo Game Show in September 1999, Princess Maker was showcased as an upcoming online version, tentatively titled Princess Maker Online. According to PC Watch, no gameplay was demonstrated, and details were sparse.

05Reception and legacy

Princess Maker is recognized as the progenitor of the "raising simulation" genre, sparking a wave of games focused on nurturing virtual characters. In 1995, Game Conference highlighted how the game's premise of raising a child in a simulation format resonated with societal shifts, especially in the context of Japan's declining birth rate and the growing sense of loneliness in modern households.

In Taiwan, Princess Maker is described as having left a lasting impression on players of the 1990s. In South Korea, Princess Maker is described as an early PC game that also attracted a significant female audience during the 1990s. The series was popular at the time. The series has had a lasting impact in Chinese-speaking regions, where Princess Maker gained popularity and continues to influence titles such as the Nikki series and Volcano Princess.

Speaking in 2021, Akai explained that while new Princess Maker titles in Japan slowed after the early 2000s, overseas interest remained comparatively strong, particularly in Korea, China, and Taiwan, where the series was often regarded as a game primarily played by women. In South Korea, he recounted being told that nearly every woman over thirty had played a Princess Maker game.

DenFamiNicoGamer credited the Princess Maker series, alongside Sotsugyo, with helping spark the 1990s bishojo game boom.

Although the Princess Maker franchise had no official US releases during the 1990s, it nonetheless drew criticism from Western feminist commentators. A February 1997 article in the feminist publication Off Our Backs characterized the game as allowing Japanese men to "fantasize about having control in the home," focusing on elements it viewed as provocative or troubling, such as the option for the daughter character to sunbathe nude and the possibility that poor player performance could lead to endings in which the daughter becomes a bar hostess.

Academic literature on human-computer interaction from the early 2000s grouped Princess Maker with other forms of animated, personified software, treating its daughter character as part of the same category as Microsoft's Office Assistants or the Tamagotchi.

Watch videos about Princess MakerExplainers and documentaries on YouTube (opens in a new tab)

Sources and credits

This article is adapted from the Wikipedia article Princess Maker, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.

Images, from Wikimedia Commons:

Fathomly is not affiliated with or endorsed by the Wikimedia Foundation. Spotted a problem? Tell us.