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Picogen

Artificial terrain rendering software

Image credit is listed at the end of this article.

Picogen is a rendering system for the creation and rendering of artificial terrain, based on ray tracing. It is free software.

01Overview

While the primary purpose of picogen is to display realistic 3D terrain, both in terms of terrain formation and image plausibility, it also is a heightmap-creation tool, in which heightmaps are programmed in a syntax reminiscent of Lisp.

The shading system is partially programmable.

A canyon landscape with snow-like shader
A canyon landscape with snow-like shader

02Example features

An alpine landscape
An alpine landscape

03Frontends

Currently there is a frontend to picogen, called picogen-wx (based on wxWidgets). It is encapsulated from picogen and thus communicates with it on command-line level. Picogen-wx provides several panels to design the different aspects of a landscape, e.g. the Sun/Sky- or the Terrain-Texture-Panel. Each panel has its own preview window, though each preview window can be reached from any other panel.

Landscapes can be loaded and saved through an own, simple XML-based file format, and images of arbitrary size (including antialiasing) can be saved.

The heightmap panel
The heightmap panel
Watch videos about PicogenExplainers and documentaries on YouTube (opens in a new tab)

Sources and credits

This article is adapted from the Wikipedia article Picogen, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.

Images, from Wikimedia Commons:

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