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Loop subdivision surface

Subdivision surface derived from a triangular mesh

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In computer graphics, the Loop method for subdivision surfaces is an approximating subdivision scheme developed by Charles Loop in 1987 for triangular meshes. Prior methods, namely Catmull-Clark and Doo-Sabin, focused on quad meshes.

Loop subdivision surfaces are defined recursively, dividing each triangle into four smaller ones. The method is based on a quartic box spline. It generates C2 continuous limit surfaces everywhere except at extraordinary vertices, where they are C1 continuous.

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This article is adapted from the Wikipedia article Loop subdivision surface, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.

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