Line-plane intersection
Geometric intersection of a line and plane in 3D space

In geometry, the intersection of a line and a plane in three-dimensional space can be the empty set, a point, or the line itself. It is the entire line if that line is embedded in the plane, and is the empty set if the line is parallel to the plane but outside it. Otherwise, the line cuts through the plane at a single point.
Distinguishing these cases, and determining equations for the point and line in the latter cases, have use in computer graphics, motion planning, and collision detection.
01Algebraic form
In vector notation, a plane can be expressed as the set of points for which
where is a normal vector to the plane and
is a point on the plane. (The notation
denotes the dot product of the vectors
and
.)
The vector equation for a line is
where is a unit vector in the direction of the line,
is a point on the line, and
is a scalar in the real number domain. Substituting the equation for the line into the equation for the plane gives
Expanding gives
And solving for gives
If then the line and plane are parallel. There will be two cases: if
then the line is contained in the plane, that is, the line intersects the plane at each point of the line. Otherwise, the line and plane have no intersection.
If there is a single point of intersection. The value of
can be calculated and the point of intersection,
, is given by
.

02Parametric form
A line is described by all points that are a given direction from a point. A general point on a line passing through points and
can be represented as
where is the vector pointing from
to
.
Similarly a general point on a plane determined by the triangle defined by the points ,
and
can be represented as
where is the vector pointing from
to
, and
is the vector pointing from
to
.
The point at which the line intersects the plane is therefore described by setting the point on the line equal to the point on the plane, giving the parametric equation:
This can be rewritten as
which can be expressed in matrix form as
where the vectors are written as column vectors.
This produces a system of linear equations which can be solved for ,
and
. If the solution satisfies the condition
, then the intersection point is on the line segment between
and
, otherwise it is elsewhere on the line. Likewise, if the solution satisfies
, then the intersection point is in the parallelogram formed by the point
and vectors
and
. If the solution additionally satisfies
, then the intersection point lies in the triangle formed by the three points
,
and
.
The determinant of the matrix can be calculated as
If the determinant is zero, then there is no unique solution; the line is either in the plane or parallel to it.
If a unique solution exists (determinant is not 0), then it can be found by inverting the matrix and rearranging:
which expands to
and then to
thus giving the solutions:
The point of intersection is then equal to
03Uses
In the ray tracing method of computer graphics a surface can be represented as a set of pieces of planes. The intersection of a ray of light with each plane is used to produce an image of the surface. In vision-based 3D reconstruction, a subfield of computer vision, depth values are commonly measured by so-called triangulation method, which finds the intersection between light plane and ray reflected toward camera.
The algorithm can be generalised to cover intersection with other planar figures, in particular, the intersection of a polyhedron with a line.
Sources and credits
This article is adapted from the Wikipedia article “Line-plane intersection”, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.
Images, from Wikimedia Commons:
- Plane-line intersection.svg by en:User:Ion.lesan (original); Pbroks13 (redraw), Public domain
- Line plane.svg by Salix alba at English Wikipedia, CC BY-SA 3.0
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