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Lee algorithm

Algorithm based on breadth-first search to solve mazes

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The Lee algorithm is one possible solution for maze routing problems based on breadth-first search. It always gives an optimal solution, if one exists, but is slow and requires considerable memory.

01Algorithm

Initialization

Select start point, mark with 0
i := 0

Wave expansion

REPEAT
Mark all unlabeled neighbors of points marked with i with i+1
i := i+1
UNTIL ((target reached) or (no points can be marked))

Backtrace

go to the target point
REPEAT
go to next node that has a lower mark than the current node
add this node to path
UNTIL (start point reached)

Clearance

Block the path for future wirings
Delete all marks

Of course the wave expansion marks only points in the routable area of the chip, not in the blocks or already wired parts, and to minimize segmentation you should keep in one direction as long as possible.

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Sources and credits

This article is adapted from the Wikipedia article Lee algorithm, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.

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