Reference articles on history, science, culture and more
Encyclopedia

Kinect Fun Labs

Application development hub (2011-2012)

Kinect Fun Labs is an application development hub that allows users to play, create and share their own Kinect experiences. As of July 2012, there were fifteen games in the Fun Labs range. The games were developed by Good Science Studio, Smoking Gun Interactive, Relentless Software, Wahoo Studios, Asobo Studio, and N-Space and published by Microsoft Game Studios for the Xbox 360.

01Gameplay

In Bobble Head, the player can put costumes on their friends and collect them as bobbleheads. In Avatar Kinect, the players' avatar can act and it tracks their mouth so their lips will move. Kinect also knows where the players' cheekbones are, their eyebrows, so they can make them go up and down.

02Released games

There are fifteen games in Kinect Fun Labs. In the given table, is displayed the title, developer(s) and release dates for each game.

Title Developer Release date
Kinect Me Good Science Studio, Smoking Gun Interactive June 6, 2011
Build a Buddy Good Science Studio
Kinect Googly Eyes Good Science Studio, Smoking Gun Interactive
Bobble Head Good Science Studio
Avatar Kinect July 25, 2011
Kinect Sparkler Good Science Studio, Smoking Gun Interactive July 28, 2011
Air Band Relentless Software, Good Science Studio August 22, 2011
Mutation Station September 26, 2011
Musical Feet Smoking Gun Interactive October 24, 2011
Battle Stuff November 28, 2011
Junk Fu Wahoo Studios February 20, 2012
I Am Super! Smoking Gun Interactive March 26, 2012
Kinect Rush: Snapshot Asobo Studio April 6, 2012
5 Micro Lab Challenge N-Space July 2, 2012
Mars Rover Landing Smoking Gun Interactive July 16, 2012

03Reception

Reception
Aggregate score
AggregatorScore
Metacritic80/100
Review scores
PublicationScore
Eurogamer3/10
GamePro40/100

Kinect Fun Labs received "generally favorable" reviews according to review aggregator Metacritic.

Dan Whitehead on Eurogamer stated that "Mostly, it's disappointing that the technology on display feels so clumsy. It feels like a step backwards for Kinect, displaying its limitations more than its strengths - right when mainstream developers are starting to do interesting things with the device outside of the obvious motion control applications."

GamePro stated that "Kinect Fun Labs displays some creative ideas, asks its boss what they think is cool, and then it tries to decide where to go from there."

Watch videos about Kinect Fun LabsExplainers and documentaries on YouTube (opens in a new tab)

Sources and credits

This article is adapted from the Wikipedia article Kinect Fun Labs, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.

Fathomly is not affiliated with or endorsed by the Wikimedia Foundation. Spotted a problem? Tell us.