Iron Tank
1988 video game

Iron Tank: The Invasion of Normandy, known as Great Tank (グレートタンク, Gurēto Tanku) in Japan, is a 1988 top-view action shooting game produced by SNK for the Nintendo Entertainment System.
01Summary
This video game is based on SNK's 1985 arcade game TNK III (which was released as TANK in Japan). Set in World War II during the invasion of Normandy, the player takes control of a commando named Paul and codenamed SNAKE (Colonel Ralf in the Japanese version, who also appeared in Ikari Warriors), as he mans the titular Iron Tank to infiltrate the Nazi German stronghold. Within PAL-A[link removed] regions, it was only released in Australia.
02Controls
The tank is controlled by a standard NES controller: directional buttons control the tank's movement, "A" fires the tank's machine-gun, "B" fires the main gun, "Start" pauses the game on the main screen, and "Select" opens the in-game menu. The turret can point in the standard 8 directions and is rotated by simultaneously pressing "A" and the desired direction. The turret will maintain its direction on the screen regardless of the tank's movements or facing and using this is part of the game's strategy.
04Power-ups
While advancing through the game, the player will also come across power-up icons, red squares with a white letter in them. Some of the benefits from these include:
- E - restores a portion of the tank's health meter.
- R - fully restores the tank's health meter and adds left-over points to the tank's "Reserve" option (accessed via the in-game menu).
- V, F, B, & L - add a portion of energy to each of their respective option meters. Each of these will also add one point to the tank's health or (if full) its "Refuel" option meter.
- ? - a superweapon that destroys everything on the screen when selected and is very rare.
- In addition to the above, running over soldiers with the tank will add one point to the tank's health meter while running over officers will add one health point and a point to the "V" option meter.
05Level path
Like most NES action shooters, Iron Tank is divided into multiple levels, with bosses at the end of each, but the gameplay is continuous; there are no breaks between levels as the defeat of one boss directly leads to the start of the next level. One unique aspect that separates it from other action shooters is the ability of the player choose different paths to the final level by driving down the path of his choice. Some paths have fewer but more difficult levels, resulting in a shorter game if the player can successfully negotiate them while others are the reverse. The paths break and converge at specific points in the game's progress, allowing the player to mix and match level paths as the game progresses.
06Level bosses
The level bosses are various different, powerful weapons that include giant tanks, railway artillery, fortresses and grounded aircraft. Most have some degree of movement either in two directions, such as the railway gun, or freely around the screen like any of the several giant tanks. All of them have predictable movement and firing patterns and exploiting this is necessary to defeat them.
Sources and credits
This article is adapted from the Wikipedia article “Iron Tank”, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.
Images, from Wikimedia Commons:
- Iron tank cover nes.jpg by Unknown author, Fair use
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