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Interface (object-oriented programming)

Abstraction of a class

In object-oriented programming, an interface or protocol type is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. A class which provides the methods listed in an interface is said to implement the interface, or to adopt the protocol.

Interfaces are useful for encapsulation and reducing coupling. For example, in Java, the java.lang.Comparable<T> interface specifies the method compareTo(). Thus, a sorting method only needs to take objects of types which implement java.lang.Comparable<T> to sort them, without knowing about the inner nature of the class (except that two of these objects can be compared via compareTo()).

01Examples

Some programming languages provide explicit language support for interfaces: Ada, C#, D, Dart, Delphi, Go, Java, Logtalk, Object Pascal, Objective-C, OCaml, PHP, Racket, Swift, Python 3.8. In languages supporting multiple inheritance, such as C++, interfaces are abstract classes.

In Java, an implementation of interfaces may look like:

class Animal { ... } class Theropod extends Animal { ... } interface Flyable { void fly(); } interface Vocal { void vocalize(); } public class Bird extends Theropod implements Flyable, Vocal { // ... public void fly() { ... } public void vocalize() { ... } }

In languages without explicit support, interfaces are often still present as conventions; this is known as duck typing. For example, in Python, any class can implement an __iter__ method and be used as an iterable. Classes may also explicitly subclass an ABC, such as collections.abc.Iterable.

Type classes in languages like Haskell, or module signatures in ML and OCaml, are used for many of the same things as are interfaces.

In Rust, interfaces are called traits. In Rust, a struct does not contain methods, but may add methods through separate impl blocks:

trait Pet { fn speak(&self); } struct Dog { // Structs only contain their fields name: String } impl Dog { // Not from a trait fn new(name: String) -> Self { Dog { name } } } impl Pet for Dog { // From a trait fn speak(&self) { println!("{} says 'Woof!'", self.name); } } fn main() { let dog = Dog::new(String::from("Arlo")); dog.speak(); }

In C++, there are multiple ways to resemble interfaces. One such way is the Java-style interface, which is done using abstract classes. The other, which resembles Go interfaces, is using concepts. Unlike inheritance, with concepts any type may satisfy a concept (not just classes) so long as it satisfies all of its requirements.

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Sources and credits

This article is adapted from the Wikipedia article Interface (object-oriented programming), written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.

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