FreeBASIC
BASIC dialect

FreeBASIC is a free and open source multiplatform compiler and programming language based on BASIC licensed under the GNU GPL for Microsoft Windows, protected-mode MS-DOS (DOS extender), Linux, FreeBSD and Xbox. The Xbox version is no longer maintained.
According to its official website, FreeBASIC provides syntax compatibility with programs originally written in Microsoft QuickBASIC (QB). Unlike QuickBASIC, however, FreeBASIC is a command line only compiler, unless users manually install an external integrated development environment (IDE) of their choice.
01Compiler features
On its backend, FreeBASIC makes use of GNU Binutils in order to produce console and graphical user interface applications. FreeBASIC supports the linking and creation of C static and dynamic libraries and has limited support for C++ libraries. As a result, code compiled in FreeBASIC can be reused in most native development environments.
While not an optimizing compiler, FreeBASIC can optionally transcompile to C to compile with optimizations. FreeBASIC supports inline assembly, multi-threading, and does not use automatic garbage collection.
C style preprocessing, including multiline macros, conditional compiling and file inclusion, is supported. The preprocessor also has access to symbol information and compiler settings, such as the language dialect.
Syntax
Initially, FreeBASIC emulated Microsoft QuickBASIC syntax as closely as possible. Beyond that, the language has continued its evolution. As a result, FreeBASIC combines several language dialects for maximum level of compatibility with QuickBASIC and full access to modern features. New features include support for concepts such as objects, operator overloading, function overloading, namespaces and others.
Newline characters indicate the termination of programming statements. A programming statement can be distributed on multiple consecutive lines by using the underscore line continuation char (_), whereas multiple statements may be written on a single line by separating each statement with a colon (:).
Block comments, as well as end-of-line remarks are supported. Full line comments are made with an apostrophe ', while blocks of commented code begin with /' and end with '/.
FreeBASIC is not case-sensitive.
Graphics library
FreeBASIC provides built-in, QuickBASIC compatible graphics support through FBgfx, which is automatically included into programs that make a call to the SCREEN command. Its backend defaults to OpenGL on Linux and DirectX on Microsoft Windows. This abstraction makes FBgfx graphics code cross-platform compatible. However, FBgfx is not hardware accelerated.
Users familiar with external graphics utilities such as OpenGL or the Windows API can use them without interfering with the built-in graphics library.
Language dialects
As FreeBASIC has evolved, changes have been made that required breaking older-styled syntax. In order to continue supporting programs written using the older syntax, FreeBASIC now supports the following dialects:
- The default dialect (-lang fb as a command-line argument) supports all new compiler features and disallows archaic syntax.
- The FB-lite dialect (-lang fblite) permits use of most new, non-object-oriented features in addition to older-style programming. Implicit variables, suffixes, GOSUB / RETURN, numeric labels and other features are allowed in this dialect.
- The QB dialect (-lang qb) attempts to replicate QuickBASIC behavior and is able to compile many QuickBASIC programs without modification.
02Example code
Standard programs, such as the "Hello, World!" program are done just as they were in QuickBASIC.
Print "Hello, World!" sleep:end 'Comment, prevents the program window from closing instantlyFreeBASIC adds to this with support for object-oriented features such as methods, constructors, dynamic memory allocation, properties and temporary allocation.
Type Vector Private: x As Integer y As Integer Public: Declare Constructor (nX As Integer = 0, nY As Integer = 0) Declare Property getX As Integer Declare Property getY As Integer End Type Constructor Vector (nX As Integer, nY As Integer) x = nX y = nY End Constructor Property Vector.getX As Integer Return x End Property Property Vector.getY As Integer Return y End Property Dim As Vector Ptr player = New Vector() *player = Type<Vector>(100, 100) Print player->getX Print player->getY Delete player Sleep 'Prevents the program window from closing instantlyIn both cases, the language is well suited for learning purposes.
Sources and credits
This article is adapted from the Wikipedia article “FreeBASIC”, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.
Images, from Wikimedia Commons:
- Fblogo.gif by Andre Victor, Public domain
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