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Engine (computer science)

Programming construct providing timed preemption

An engine is a continuation-based construct that provides timed preemption. Engines which can contain other engines are sometimes called Nesters and engines which do not have this ability are then called flat engines or "solo engines". To implement timed preemption there needs to be a clock. This clock can measure real time or simulated time. Simulated time can be implemented in a language like Scheme, by making each function start with decrementing the clock.

(define-syntax timed-lambda ((_ formals exp1 exp2 ...) (lambda formals (decrement-timer) exp1 exp2 ...))))
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This article is adapted from the Wikipedia article Engine (computer science), written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.

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