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Disneyfication

Transformation into Disney-like characteristics

In the field of sociology, the term Disneyfication describes the commercial transformation of things (e.g. entertainment) or environments into something simplified, controlled, and 'safe', reminiscent of the Walt Disney brand (such as its media, theme parks, etc.).

The term broadly describes the process of stripping a real place or thing of its original character and representing it in a sanitized format where references to anything negative or inconvenient are removed, and the facts are simplified with the intent of rendering the subject more pleasant and easily grasped. In the case of physical places, this involves replacing the real with an idealized, tourist-friendly veneer, resembling the "Main Street, U.S.A." attractions at Disney theme parks. Based on rapid Western-style globalization and consumerist lifestyles, the term Disneyfication is mostly used derogatorily to imply the social and cultural homogenization of things. In other words, according to The Disneyization of Society, "to Disneyfy means to translate or transform an object into something superficial and even simplistic." The term can also be used to describe the internationalization of American mass culture; the notion of entertainment that is bigger, faster, and better but with worldwide, Americanized uniformity. More specifically, some may use Disneyfication to be associated with a statement about the cultural products of the Disney company itself, denoting the general process of rendering material (a fairy tale, novel, historical event) into a standardized format that is recognizable as being a product of the Walt Disney Company according to Bryman.

02Disneyfication of society

According to Merriam-Webster, Disneyfication is the process in sociology in which a person, place, or things are simplified or altered to meet the same image requirements of Disney productions. Characters and stories created or used by Disney have been able to alter the ideas of stories, art, gender, sexuality, disability, race, and perspective of the ordinary. The Disney craze became so great and widespread that The Walt Disney Company was able to Disneyfy amusement parks for other countries. These places in Europe and Asia now have their own piece of the desired Disneyfied Western society. The major success of the media produced by the company is also an important key factor and attributed to the specific techniques of earlier films that left an impact on people, including psychologically affecting events like the death of a family member or rules for being seen as beautiful. The term Disneyfication has been used in sociological studies to explain the process of the transformation of things to essentially sugarcoat the reality of unsafe environments or issues like the threat of a unique identity.

For example, Walt Disney's creation of an amusement park is the embodiment of what Disneyfication was meant to describe, an escape from a harsh reality. Imagination was the original source of inspiration for Mr. Disney and, according to Disneyland and Culture, "The happiest place on earth can in the twenty-first century accommodate what in the twentieth represented the pure and abject horror that people fled to Disneyland to escape from". The Walt Disney Company intricately pitched the theme park to their targeted audience, those who wanted an escape. In particular, the parks were given names ending in world or land to give the illusion that real life stops and fantasy begins because the "imagineers" are able to make dreams come true by focusing on different themes not seen in everyday life. EPCOT, one Disney's many themed parks, opened in 1982 with the purpose of inviting the public to explore a fun multicultural experience for families and friends. The attraction brings the chance to visit over 11 cultural experiences, including a variety of cuisines, without having to travel far and with the comfort of knowing one is in a safe and controlled space. This "land" alone has been able to bring more exposure to controlled cultural exposure by creating an Americanized vision of Asian and European architecture, food, music, clothing, and stories. It also provides the ability to expand Disneyfication into other countries like China and Japan with the openings of Shanghai Disneyland and Tokyo Disney, despite the fact that people all over the world have grown fearful over time that their own folk tales or myths would fall victim to a form of Disneyfication. Walt Disney's rapid Disneyfication of nostalgic stories is often connected to American capitalism but still creates success in the ways in which Walt Disney presented the park and films to the American audience. The Walt Disney Company found a clever and comforting way for Disneyfication to make its way into the entertainment business worldwide.

The term Disneyfication was coined by Lawrence Lipton in 1959, while Disneyization was coined by New York University's Peter K. Fallon and popularized by Alan Bryman in The Disneyization of Society (2004), in which he described it as "the process by which the principles of the Disney theme parks are coming to dominate more and more sectors of American society as well as the rest of the world." Though the two are largely used interchangeably, Bryman states his preference of Disneyization over Disneyfication because he takes the latter to be accompanied by negative connotations and described four dimensions of Disneyization in particular:

  • Theming, where an institution or object is placed into a narrative that is mostly unrelated to the institution or object to which it is applied. Example: themed restaurants (e.g. Rainforest Cafe), or themed hotels on the Las Vegas Strip.
  • Hybrid consumption, where multiple forms of consumption that are associated with different industries become "interlocked with each other." Example: restaurants at IKEA and Costco.
  • Merchandising, the promotion and sale of goods or services with objects bearing copyright images and/or logos. Example: clothing, pens, and stationery with New York City branding.
  • Performative labor, making employees not only providers of services but also of entertainment; in other words, frontline service work is made a performance.
Cinderella's castle near Fantasyland in Disney Park
Cinderella's castle near Fantasyland in Disney Park
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Sources and credits

This article is adapted from the Wikipedia article Disneyfication, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.

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