Cube Quest
1983 video game

Cube Quest is a shoot 'em up arcade laserdisc game by American company Simutrek released in 1983. It was primarily designed and programmed by Paul Allen Newell, who previously wrote some Atari 2600 games. It was introduced at Tokyo's Amusement Machine Show (AM Show) in September 1983 and then the AMOA show the following month, before releasing in North America in December 1983. The game combines real-time 3D polygon graphics with laserdisc-streamed, animated backgrounds.
01Gameplay
The objective of the game is to guide a spaceship through the Cubic World to reach the Treasure of Mytha located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely themed corridors where a wave of enemies must be dispatched in a tube shooter style gameplay sequence. Destroy the Dewellers of the Dark, up to 1000 points, maneuver the spaceship to avoid the obstacle and destroy the Guardian Cubes, up to 5000 points. Finally, after reaching the Treasure of Mytha, receive a reward befitting the Master of the Cube Quest. After that, the game starts over again.

02Development
The game's developer Simutrek was founded by former Atari and Exidy executive Noah Anglin. Paul Allen Newell was responsible for the design and programming. The laserdisc backgrounds were produced by Robert Abel and Associates. Ken Nordine (uncredited) voiced the introductory narration. The game was planned to be released for the Vectrex, but was cancelled when the console went off the market.
Paul Allen Newell was influenced by the computer animations of John Whitney and Jim Blinn, and early 1980s arcade games such as Pac-Man, Tempest, Centipede and Defender. The game's CGI backgrounds were later used in Beyond the Mind's Eye.
03Reception
The game received mixed reviews upon release, with praise for its graphics but criticism over its gameplay. Upon its AM Show debut, the game "was deemed highly complicated for a mainstream electronic diversion" according to Cash Box magazine. Upon its AMOA debut, the game was called "visually stunning" but "hallucinogenic" and "neo-psychedelic" by Cash Box. In Computer Games magazine, Ben Gold and Eugene Jarvis praised the graphics, but Jarvis criticized the gameplay, calling it "a poor version of Tempest."
04Legacy
Some researchers, such as Patrick Kellogg, believe that Cube Quest was an inspiration for the Polybius urban legend. Polybius is frequently described as a Tempest-like shoot-em-up with surreal, often harmful visuals that was frequently visited by "men in black" before suddenly disappearing forever. Cube Quest is a Tempest-like game with then-advanced visuals that, due to the unreliable nature of LaserDisc-based video games, was frequently visited for maintenance and often vanished from arcades after a short period of time.
Sources and credits
This article is adapted from the Wikipedia article “Cube Quest”, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.
Images, from Wikimedia Commons:
- Cubequest1.png by Unknown author, Fair use
- Cube Quest cover.jpg by Unknown author, Fair use
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