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Catrap

1985 video game

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Catrap, known as Pitman in Japan and Power Paws in the United Kingdom, is a 1985 puzzle-platform game developed by Yutaka Isokawa for the Sharp MZ-700 computer. A port to the Game Boy developed by ASK Kodansha was released in Japan in June 1990 and North America in October 1990 by Asmik. ASK retained the rights to the game after splitting from Kodansha, re-releasing the game on the Nintendo 3DS Virtual Console in October 2011.

The word Catrap refers to the frequent number of times the player is trapped and needs to reverse their movements and the two anthropomorphic cats the player must maneuver to advance through the levels.

Destructoid credits the game with using a time-rewind mechanic before games like Blinx, Prince of Persia: The Sands of Time, and Braid.

01Gameplay

Catrap is a puzzle game. The player directs the avatar, an anthropomorphic cat, to navigate a room while clearing obstacles and kicking monsters and ghosts off the screen. Once the player has knocked all of the enemies off the screen, they advance to the next level. Advancement grows difficult for the player as increasingly intricate obstacles are presented to complicate the process of overcoming all of the monsters and ghosts. The game encourages trial and error. A player may try one combination of manoeuvres by moving the obstacle in one direction, then they may find themselves trapped. The player can hit the 'A'-button to reverse their movements and try again in a different way until they find the solution that enables them to access all of the enemies and knock them off the screen. Trial and error make up a large portion of the game. Players can also create their own mazes.

There are 100 levels for the player to clear, each one more difficult than the last with more room for error and typically take longer to complete. The first level involves no obstacles with one monster on the opposite side of the screen to knock off; the last level involves a blockade of boulders and a conundrum of ladders for the player to move and navigate to clear several floating ghosts, the most difficult level with the smallest margin for error.

02Development and release

The game concept was originally created in 1985 on a MZ-700 home computer by Yutaka Isokawa. The BASIC listing of the game was published in the August 1985 issue of the magazine "Oh!MZ Publications" as a type-in program. The popularity of the game caused it to be picked up for Game Boy conversion in 1990. In the Game Boy version there is a nod to the MZ-700 version, the layout of round 77 is a big M and Z. In 2004 it was released for I-mode mobile phones as Pitmania and Pitmania 2, with graphics more similar to the original MZ700 game. Pitmania 1 Infinite was released in 2007, which had improved and more colorful graphics. A version was released for the Nintendo 3DS in the 3DS eShop in October 2011 and for DSiWare in December 2011. In 2012 the game community restored a faithful as possible Sharp MZ-700 version from the available source code variants.

03Reception

Reception
Review scores
PublicationScore
Computer and Video Games68/100
Famitsu6/10, 7/10, 7/10, 4/10
GamePro17/25
Génération 48/10
IGN8.5/10
Nintendo Life8/10
Retro Gamer4/5
Total!34/100
Family Computer Magazine16.33/30
GB Action75%
How to Win at Game Boy GamesB
Nintendo Magazine System73/100
Power Play66%
SNES Force74/100
Super Gamer56%
Top Secret5/5

Catrap holds a rating of 8/10 on Nintendo Life and 5/5 on Arcade Spot.

Watch videos about CatrapExplainers and documentaries on YouTube (opens in a new tab)

Sources and credits

This article is adapted from the Wikipedia article Catrap, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.

Images, from Wikimedia Commons:

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