Assignment operator (C++)
Operator (=) used for assigning values in C++
In the C++ programming language, the assignment operator, =, is the operator used for assignment. Like most other operators in C++, it can be overloaded.
The copy assignment operator, often just called the "assignment operator", is a special case of assignment operator where the source (right-hand side) and destination (left-hand side) are of the same class type. It is one of the special member functions, which means that a default version of it is generated automatically by the compiler if the programmer does not declare one. The default version performs a memberwise copy, where each member is copied by its own copy assignment operator (which may also be programmer-declared or compiler-generated).
The copy assignment operator differs from the copy constructor in that it must clean up the data members of the assignment's target (and correctly handle self-assignment) whereas the copy constructor assigns values to uninitialized data members. For example:
MyArray first; // initialization by default constructor MyArray second(first); // initialization by copy constructor MyArray third = first; // Also initialization by copy constructor second = third; // assignment by copy assignment operator01Return value of overloaded assignment operator
The language permits an overloaded assignment operator to have an arbitrary return type (including void). However, the operator is usually defined to return a reference to the assignee. This is consistent with the behavior of assignment operator for built-in types (returning the assigned value) and allows for using the operator invocation as an expression, for instance in control statements or in chained assignment. Also, the C++ Standard Library requires this behavior for some user-supplied types.
02Overloading copy assignment operator
When deep copies of objects have to be made, exception safety should be taken into consideration. One way to achieve this when resource deallocation never fails is:
- Acquire new resources
- Release old resources
- Assign the new resources' handles to the object
However, if a no-fail (no-throw) swap function is available for all the member subobjects and the class provides a copy constructor and destructor (which it should do according to the rule of three), the most straightforward way to implement copy assignment is as follows:
public: // the swap member function (should never fail!) void swap(MyArray& other) { // swap all the members (and base subobject, if applicable) with other using std::swap; // because of ADL the compiler will use // custom swap for members if it exists // falling back to std::swap swap(array, other.array); swap(count, other.count); } // note: argument passed by value! MyArray& operator=(MyArray other) { // swap this with other swap(other); // by convention, always return *this return *this; // other is destroyed, releasing the memory }03Assignment between different classes
C++ supports assignment between different classes, both via implicit copy constructor and assignment operator, if the destination instance class is the ancestor of the source instance class:
class Ancestor { public: int a; }; class Descendant : public Ancestor { public: int b; }; int main() { Descendant d; Ancestor a(d); Ancestor b(d); a = d; }Copying from ancestor to descendant objects, which could leave descendant's fields uninitialized, is not permitted.
Sources and credits
This article is adapted from the Wikipedia article “Assignment operator (C++)”, written by its contributors and licensed under CC BY-SA 4.0. Fathomly has changed the layout, removed citation markers, navigation and maintenance notices, and adjusted punctuation. This adapted version is shared under the same license. For references, see the original article.
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